Life on Mars: ‘The Martian VR Experience’ and the new frontier of virtual reality

Robert Stromberg is the director of “The Martian VR Experience.”

The digital age of motion picture creation is a constantly evolving art and science. I believe virtual reality (VR) is the next generation of movie entertainment, and we recently marked a significant milestone in that journey with the creation of “The Martian VR Experience.”

The “VR Experience” – which I directed in partnership with the Fox Innovation Lab – transformed from a three-minute mobile trailer (created in partnership with MPC) for the recently launched Samsung Gear VR to a full 25-minute compilation of scenes, like chapters in a book. This structure allows participants to become astronaut Mark Watney as he tries to survive on Mars, with both interactive and more “traditional” video content. The forthcoming release marks the culmination of many years experimenting with the medium, a journey that began before I had even tried on a VR headset.

Discovering the possibilities of VR

While working on “Avatar” with James Cameron, we noticed something brewing with a new technology called InterSense, which enabled us to create the fantastical 360-degree virtual world in the film. A few years later, the folks at Oculus invited me to their top-secret research lab for a closer look at what they were working on. What I experienced there changed my life: Within the first 10 seconds of wearing the headset, I was overwhelmed by the possibilities this technology presented, and I immediately decided that I needed to be more involved in VR.

That very day I set off to begin The Virtual Reality Company (VRC) to push this new medium forward. As I built up VRC, I realized that while many tech companies were building hardware, no one outside of the gaming community was developing content for this radically new platform. Within the first year of VRC, we developed a four-minute test that would push VR to a cinematic level and transport the viewer through a dream-like space. When I showed the test to Steven Spielberg, he flipped out and we immediately joined forces to work on a yet-to-be-announced project. (Stay tuned, folks!)

‘The Martian VR Experience’ takes off

At the same time, 20th Century Fox, through the Fox Innovation Lab, was stepping boldly into the VR space and investing in an area where no film studios dared to go. It was – and still is – a brave move, as the monetization model for VR is still undefined. Nonetheless, my team at VRC, RSA Films and the Fox Innovation Lab agreed that developing cinematic VR experiences holds a promise that can’t be ignored.

Our first project with Fox and Ridley Scott was creating “The Martian VR Experience” while the film itself was in post-production. I was amazed by a number of things that happened while working with Fox. We benefited from a culture that welcomes visual effects and nurtures emerging technology. Furthermore, we were able to tap the expertise of other pioneering minds in this space, including Fox Innovation Lab’s Mike Dunn, Ted Gagliano, David Greenbaum and Ted Schilowitz. It is no coincidence that this level of experimentation in technology and storytelling is being done alongside Ridley. He has always challenged the tools and traditional paths to go beyond their core efficiencies. The VR community is small, and it’s even smaller in the world of entertainment. In working with some of the brightest minds from VR who had complementary backgrounds, we were able to tackle a new application for VR and extend how “The Martian” could reach audiences.

Creating Mark Watney’s world

When directing for VR versus traditional content, you have two choices: You can either be a participant or an observer. For “The Martian VR Experience,” we decided to incorporate both approaches.

Participants are charged with completing tasks that mirror plot points from the feature film, such as throwing potatoes into a bucket or lifting solar panels onto a rover using a crane. By utilizing the interactive elements of VR, the experience becomes much more immersive. At the same time, we wanted to create a narrative that would weave the sequences together, so we added additional scenes where the user is an observer – more akin to the traditional viewing experience.

For me, directing for VR brought to light the importance of an audience’s natural psychological triggers. The headsets of today are realistic enough that the viewer’s brain instinctively responds as if the environment is real. For example, our minds are so well-tuned to the horizon that if we’re not perpendicular, our balance is thrown off. We also had to be extremely careful about how we moved the camera to avoid the common motion sickness associated with VR. Furthermore, we learned that dissolved transitions – rather than hard cuts – were more palatable to the viewer.

Finally, we partnered with a sound production company called Q Department to give the audience cues for where to look. By using sound cues, we could steer a person across Mars and in space. This technique enabled us to tap the basic human instinct to turn around if we hear something coming from behind us.

An exciting time for filmmakers and content creators

We are just scratching the surface of how Hollywood and VR will revolutionize entertainment by exploring innovative ways to develop immersive experiences as a new storytelling medium. With “The Martian VR Experience,” we’ve hit a new high with existing technology. But as the technology continues to evolve, we’ll be able to create a new form of drama that builds on that and is even more powerful.

Technology has always played a role in storytelling, particularly over the last century. Prior to the advent of film, we had the stage and other forms of live entertainment. Filmmakers like Mack Sennett and his contemporaries changed the game by shooting from different angles and weaving the clips together, establishing a new kind of edited story.

This moment feels very much like the beginning of film. In particular, this intensely different way of experiencing content reminds me of the cinematic lore of the “train effect”: In the early days of cinema, a train on the screen approached the audience, and – alarmed by how realistic the imagery appeared – the moviegoers panicked and ran out of the theater.

Like those nascent days of film, there’s a power to VR that hasn’t truly been contained yet. But I see it happening. That’s what makes these first several years exciting: There’s an untapped energy and we’re just now figuring out how to wire it up.

Robert Stromberg is the Co-founder and Chief Creative Officer of The Virtual Reality Company (VRC), a Los Angeles-based content studio dedicated to the creation of immersive and memorable stories for virtual reality platforms, combining the best in technology, art and storytelling. He is a two-time Academy Award winner for the production design on “Avatar” and “Alice in Wonderland,” and the director of Disney’s “Maleficent.” Stromberg is an innovator in this space, as he is the first mainstream filmmaker in Hollywood to now also direct VR experiences, as well as movies.

‘Fresh off the Boat’ goes on a road show with Fox Audience Strategy to celebrate Chinese New Year and their midseason premiere

Twentieth Century Fox Television’s “Fresh off the Boat” recently went on a screening road show ahead of its midseason premiere, which returned this Tuesday at 8 p.m. EST with the show’s largest audience of the season since the premiere.

To celebrate Chinese New Year and the return of show, executive producer Melvin Mar spent time with close to 700 total attendees at Apple’s headquarters in Cupertino, California and the University of California, Berkeley; and alongside Panda Express’s CMO Andrea Cherng and actor Randall Park (“Louis Huang” on the show) at Google’s campus in Venice, California, to screen the midseason premiere and engage audiences with dynamic post-screening discussions.

“I was so proud to show off the midseason premiere to these large, distinct and diverse audiences,” Melvin said. “It’s one thing to screen an episode celebrating Chinese New Year, an exciting holiday rife with potentially humorous wrinkles that many viewers probably don’t know about; it’s another to engage in discussions about the Chinese culture and stimulate conversations about diversity, family and humor.”

Here are some photos from the road show:

Executive Producer Melvin Mar in a discussion at UC Berkeley with Masashi Niwano from the Center for Asian American Media (CAAM).

Thumbs-up from Melvin Mar at Apple’s screening of “Fresh off the Boat.”

Randall Park from “Fresh off the Boat” and KIIS FM’s Manny on the Streets taking a selfie at the Google event.

Panda Express staff with moderator Joz Wang, Randall Park and Melvin Mar at the Google event.

The celebration continues this Monday, February 8, Chinese New Year, when the Fox lot in Los Angeles celebrates the Year of the Monkey.

Watch “Fresh off the Boat,” produced by 20th Century Fox Television, Tuesdays on ABC at 8 p.m. EST.

FOX’s ‘Grease: Live’ partners with DoSomething.org for Teens for Jeans campaign to fight homelessness

“Grease: Live” isn’t done yet: FOX’s hit live musical event is partnering with DoSomething.org for its annual Teens for Jeans campaign, which calls youth in the U.S. to collect gently used jeans for donation to local shelters.

“Jeans are the perfect item to donate,” according to DoSomething.org. “They can be worn multiple times between washes, can be dressed up or dressed down, and provide a sense of normalcy to the person wearing them.”

Read the 21st Century Fox Social Impact post for more information on the partnership between FOX’s “Grease: Live” and DoSomething.org.

Joe Marchese talks VR, platform wars, autonomous cars and more at the Paley Media Council’s review of CES 2016

Thanks to the deluge of stories about CES 2016 strewn across the Internet, you probably feel as if you attended the event, even if you were nowhere near Las Vegas that week. The Paley Media Council’s CES 2016 Review, which took place on Jan. 12, in New York City, aimed to filter out the noise and put the spotlight on the larger themes at play at this year’s technology event. Joe Marchese, president of Advanced Advertising Products at Fox Networks Group (FNG), was one of the evening’s panelists.
 
Here are some of the things Joe had to say about the big-picture topics from CES 2016:
 
On virtual reality’s future: “I do believe it’s not an if but when, and I am bearish on the when. I think when is further out. But what I thought was interesting from CES was hearing people like Facebook talk about how much they’re investing in it now knowing that it won’t be there until five years, 10 years… I was encouraged by the number of people that are investing in it right now, because I think it means we will see more of it.”
 
On the ongoing “Platform Wars”: “Everyone’s trying to compete. I have an Xbox and an Apple TV and a Samsung Smart TV, and I can’t decide which one to log in to Netflix on half the time. They’re all redoubling each other’s efforts. Every year we go to CES I’m hoping to see someone pull ahead and just make up my mind for me.”

Photo credit: The Paley Center for Media

On the importance of software in connected cars: “If cars truly become autonomous, then you have to trust the software. And if you have to trust the software to take you on the highway at 65 miles per hour, tell me who you would like to make that software.”

On the myth of shorter attention spans: “People say, ‘Kids don’t have attention spans anymore; we need shorter forms of content.’ ‘The Hunger Games’ series, and the Harry Potter books, and watch them play ‘Minecraft’ and forget to eat for eight hours – so it’s not that. It’s that the storytelling changes a little bit… Right now, the things that are easiest to get access to are the things that go on, and we overanalyze it and say, ‘That’s what they want.’”

On figuring out how to sift through content: “We have the whole history of human creation of content – how do we sift through it? Is it going got be search? Because whoever figures out how we sift through it gets to decide the ad model.”

Watch the full 45-minute panel discussion below:

Go to The Paley Center for Media’s page dedicated to the CES 2016 recap for more information, including bios and product demos.

 

FOX Sports, National Geographic Channels nominated for Cynopsis Social Good Awards

FOX Sports and the National Geographic Channels are among the nominees for the Second Annual Cynopsis Social Good Awards, which honor the entertainment industry’s outstanding social responsibility initiatives. The winners will be announced at the Social Good Awards Breakfast on Thursday, April 7, in New York City.

To see the full list of 21st Century Fox’s seven nominations, read the 21st Century Fox Social Impact post about the awards.

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